Original Post
Hi guys, I want to render some quads to another quad, then put that quad on the back buffer. The best way to describe it is like this: picture the Tetris pieces, now think of them as being made up of individual squares (so a 2x2 piece is made up of 4 squares), that's kind of like what I want to do, I make up the pieces on the fly. I can just blit the quads (the little pieces that make up the whole piece) onto the backbuffer one by one but I want to make the whole piece so I can rotate it. Think of rotating the peiece in Tetris but actually seeing it rotate. Can I do that ? What technique should I look in to ? Take care.