How to sacle a texture in PS7?
I would like to be able to scale a texture. This texture is to close, and would like to make the texture look like it was viewed from 100feet above? Not sure if I am making sense? But not sure how to go about that and keep the same image size? Thanks
Are you using 3dsMax?
If so, then there should be an option on the material editor (tiling-I think) that makes the texture scale itself down. I would think that this is slower than just making the texture smaller in Photoshop, though.
If so, then there should be an option on the material editor (tiling-I think) that makes the texture scale itself down. I would think that this is slower than just making the texture smaller in Photoshop, though.
The problem is that you can't scale the texture and keep the image the same size.
Why do you need to keep it the same size anyway?
(Just to clarify, what do you mean by the same size: the same dimentions, or the same file size?)
To scale it, just
a) shrink the image: go to the image menu, select image size, and enter the new size.
OR
b)Select the part of the image that you want to use (with the marquee tool)
then go to the Edit menu, and pick either transform, or free transform. the controls are pretty self explanitory.
This is assuming you are using photoshop.
Hope this helps.
Why do you need to keep it the same size anyway?
(Just to clarify, what do you mean by the same size: the same dimentions, or the same file size?)
To scale it, just
a) shrink the image: go to the image menu, select image size, and enter the new size.
OR
b)Select the part of the image that you want to use (with the marquee tool)
then go to the Edit menu, and pick either transform, or free transform. the controls are pretty self explanitory.
This is assuming you are using photoshop.
Hope this helps.
I am not using 3dsMax as of yet. I am using Photoshop 7. Reason I am saying scaling is the images I am looking at using are very up close and would like to zoom out if you will, for a RTS game. The images are not zoomed out far enough or the tanks will be the size of the grass blades and rock pebbles... So what do I need to do? Shrink the image size to a small one and then tile that image a lot in the game?
Most games of that style which use 2d backgrounds are tiled... just make sure that you have several different tiles, otherwise it will start to look too repetative.
If you need to create different tiles, try creating them from the original by
-flipping them
-rotating them
-changing some of the colours
-cutting several tiles together to form new tiles
It would be easier to give you sugestions if you could post an example of the material you are working with
If you need to create different tiles, try creating them from the original by
-flipping them
-rotating them
-changing some of the colours
-cutting several tiles together to form new tiles
It would be easier to give you sugestions if you could post an example of the material you are working with
Quote:
Original post by methinks
Most games of that style which use 2d backgrounds are tiled... just make sure that you have several different tiles, otherwise it will start to look too repetative.
If you need to create different tiles, try creating them from the original by
-flipping them
-rotating them
-changing some of the colours
-cutting several tiles together to form new tiles
It would be easier to give you sugestions if you could post an example of the material you are working with
Its a 3D RTS game. Its my own engine. As of now yes when I take textures that are supposed to be tileable they still end up repeating... Grass, dirt, stone for cliffs, rocks
Well, seems easy enough. Say you have a close up texture, 512x512
you could scale it down to, say, 64x64 and repeat it 8 times horizontally and vertically.
The only problem here would be the patterning, which you'd have to prevent by making little variations of the original texture. Rotating the original is a bit of a cheap trick but could work.
Hope this gives you somewhere to start!
you could scale it down to, say, 64x64 and repeat it 8 times horizontally and vertically.
The only problem here would be the patterning, which you'd have to prevent by making little variations of the original texture. Rotating the original is a bit of a cheap trick but could work.
Hope this gives you somewhere to start!
-----------------------------Sancte Isidore ora pro nobis !
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement