Original Post
Hi, I would like to know if there is a better way to keep track of duplicated trangular face edges. I want to do it because I want to speed up the wireframe rendering speed. I am thinking to keep the vertex id in a vector then compare whether the connection is done, but this method will be slow take a lot of memory, since if an object has 1000 faces I have to compare 1000 faces x 3 edges /face = 3000 when I connect each pair of vertices. Is there a better way to do it? Thanks!