Original Post
I have been learning directX 9 for a while, but I have come across a problem. I want to have an area of the screen that I can just draw the pixels, without needing a million verticies of different colors, or anything else. Either that or two triangles, that I can just mess with the texture dynamically. I am not sure how I should get this done. Should I be learning the directDraw 7 api and using it concurrently with dx9, or use it exclusively, or something else entirely? A little guideance would be appreciated.