Original Post
I've created a sphere like this: D3DXCreateSphere( m_device, 60, 30, 30, &m_sphere, NULL ); and I want to use a texture on it. I thought to just do that: m_device->SetTexture( 0, m_skin1 ); m_sphere->DrawSubset( 0 ); m_device->SetTexture( 0, 0 ); m_skin1 being a valid loaded texture. All I see are uni-colored spheres. If I move close enough to them and move a bit, I see my glitches of textures, which is weird... Any ideas how to fix this? Thanks! -edit- And how could I change the transparency of it?