Original Post
What format should I choose for using Direct3D with sprites? I saw the format X8R8G8B8 is it a common format that will be available for most platforms? what does the X stands for?
Quote:IDirect3D9::CheckDeviceFormat.
Original post by The C modest god
How would I choose the most compatible format?
Quote:
Original post by The C modest god
I think I would want X8R8G8B8 format for the screen and A8R8G8B8 for the textures so I could do alpha blending to the sprites. I cant seen any other formats that would be suitable, then why should I check for more formats?
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