Original Post
Is it possible to use the WGL_ARB_render_texture extension to render to a texture that is used in the current scene? Just seems like it shouldn't work, since you'd be sampling the texture while you're writing to it, but I'd rather use the extension than glCopyTexSubImage2D for performance reasons and so the textures can be larger than the current screen size. http://timmie.squabble.org/screenshots/zdoomgl_70.jpg (works alright using glCopyTexSubImage2D) Can you double buffer a pbuffer?