Original Post
Right, I'm in glMatrixMode(GL_TEXTURE), I can glScale fine, I can glRotate fine, but I don't seem to be able to get any effect from using glTranslate on it's own. If I use glTranslate and glRotate a noticably different effect is happening than if I just use glRotate on its own. However when I try to just use glTranslate nothing appears to happen. I don't actually want to rotate the texture, just have it scrolling down the surface of the object, I put on the rotation to test that I could actually affect the textures positioning at all. The texture is being applied to a quadratic cylinder if that makes any difference, though I'm assuming it doesn't as glScale and glRotate seem to be working fine. Am I missing something basic with how this is supposed to work here? I'm guessing that it may have something to do with auto generating the texture coords for the quadratic, but then again it's able to rotate the texture fine.... I allways get stuck in the simple little things... :/