Original Post
Hey guys, me again. I'm making a final fantasy tactics style game and was wondering how I would create the move algorithm. What I need it to do is show which squares the current player can step onto. This could be something like chess, for example. The player can go AROUND objects, but only if he/she has enough move points (average move being around 4). Here is an example: P is the player (move 3), x is the moveable squares, and the o's are opposing players or blocking objects (tree, bush, rock, etc.) ________________ | | | | | | | | | | | |x|o|x| | | | | |x|x|x|x|x| | | | |o|x|P|x|o| | | | |o|x|x|o| | | | | |o|x|x|x| | | | | | | |x| | | | | ----------------- how could I convert this into a quick algorithm?