Original Post
I was playing some battlefield vietnam online, with a ping of around 80, which is very acceptable. My friend was playing in the same server, on my team. We both spawned at the same time. He was looking at me, so just for the hell of it, I moved left. There was a noticable delay between when my character moved on my screen an when he saw me move. So it got me wondering how this is handled. If one of us were on opposite teams sniping the other, that could mean a lot. Like if just by coincidence I moved a little, and he fired just a instant later, from my perspective I would dodge the bullet. But that would not have happened on his screen yet, and he should have scored the kill(from his POV). So how would this be handled? Who should the game favor? In reality it would favor me, because I moved first. But from his perspective, it would be frustrating, as he clearly had a bead on my head, fired, and the bullet would have plenty of time to reach my brain, yet he would miss. I suppose in online gaming I would probably favor the gunner, because it is almost impossible to determine from a targets perspective whether a sniper was aiming will enough. But there are all sorts of glitches like this in BFV if you have a friend to compare to. For example, one game we were on opposite teams. We had the displeasue of running into eachother. We both opened fire, I was aiming at his head with the type 56. I got 4 rounds off, with the little feather damage indicator telling me I hit him. I should have either killed him or damaged him severly. Even BFV told me so with the indicator. But he killed me. I looked over at his screen, and noticed he had taken no damage. I dont know how that happened, but it was very frustrating. I suppose that is why I cant just use time stamps to make sure verything happens at the right time. The shooter may end up frustrated. It needs to seem instantaneous, even though the game is actually playing in the past. So how would you handle these problems? [Edited by - Witchcraven on February 21, 2005 2:34:16 PM]