Original Post
Hi guys, Is there such a thing as 'Grid Theory' ? I made that term up because I don't know what else to call it. Let's say we have a tile-based game (a big grid) and each tile has a polution (or beauty) value, a simple formula would average the 3x3 grid centered on the tile; now let's say we change the value in one tile, the tiles around it change as well, but so do the ones two tiles away because the 3x3 surrounding grid overlap, and so on and so on. It seems difficult to get an actual set of values for all the tiles. There must be some theory behind this right ? I guess the best way to do this is to have two sets, the current set and the new set, then just use the new set as the current set next time around. But does it change forever ? How does it work ? Thanks PS - this is not a tile-based game question, the theory can be used for lots of things.