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texture oddity

Started by AndyIC3 0 replies 350+ views
Original Post
AndyIC3
AndyIC3
I'm writing my first OGL heightmap application. I'm having an issue where polygons that are not fully on the screen have their textures all distorted. Is there an easy way to correct this?
AndyIC3
AndyIC3
oopsie! problem turned out to be that i was using quads, but the quads were not coplanar. Doh! maybe this will help someone anyway...

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