Original Post
i havent been using gl that long but have got a program running but there are a few problems
the first texturer i draw is always messed up and
(the smilly guy and the wall are on the same level) here it looks fine at first but as i move my character some polygonnes dont draw for a frame causing a blinking effect and the depth buffer desent work i can post some code if someone gives me a hint at where the problem might be
the first texturer i draw is always messed up and
(the smilly guy and the wall are on the same level) here it looks fine at first but as i move my character some polygonnes dont draw for a frame causing a blinking effect and the depth buffer desent work i can post some code if someone gives me a hint at where the problem might be