Original Post
i am using directX7 and C++. I can draw a tiled sprite on a screen and move it on a bitmap background in window mode (640*480). on win95 OS the problem is when i goto fullscreen 640*480 the background image flickers and you cant erase the sprite easy like in window mode as it leaves a trail. I erase the sprite with a rectangle of background image, then move the sprite and redraw. (OK in window mode) if the background static image is 640*480 itself then does resizing a background image to fullscreen (640*480)cause problems or what am I doing wrong. the frame rate in fullscreen has dropped to 60 comparec to 190 in window mode. i do use a backbuffer and i reset to fullscreen using CDisplays CreateFullScreenDisplay function..thats it [Edited by - jagguy on February 24, 2005 3:17:06 AM]