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Sprite Flicker

Started by cyric74 Feb 24, 2005 at 10:58 AM 1 replies 500+ views
Original Post
cyric74
cyric74
I'm having a difficult time with flickering sprites when they are scaled below 1.0f and moving on the screen. I've fiddled with a few things but the only way I have been able to reduce the flicker is by actually making my texture files smaller, which creates too much in loss of detail. Is there a way to "blur" or lower the detail of a sprite texture on the fly, or possibly some other method of reduction in flicker? Thanks Cyric
The Frugal Gourmet
The Frugal Gourmet
Are you creating mip maps? What kind of filtering are you using?
Co-creator of Star Bandits -- a graphical Science Fiction multiplayer online game, in the style of "Trade Wars'.
cyric74
cyric74
Wow, thanks for the post! I just added AutoGenerateMipMapping usage to my texture loader and it fixed everything. I didn't know what I should be poking around with to fix this sort of thing, but your question answered mine.

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