Original Post
I'm writing a game with 3 stages. In each stage some new textures are loaded. I found out that it consumes a very large amount of memory (30-40 MB of memory!!! from pictures with file size as large as 400-500KB). I'm new to DirectX so I want to know if 1. Is there anyway to unload the textures when I'm changing to the next stage? 2. Is there any file type that is suitable for using as textures? (I used jpg) 3. If the file type is not a filetype that could be made using Adobe how can I make that file type? Thank you!!!!