Original Post
I know you're supposed to render all your opaque triangles, then do your blended triangles back to front. i'm working on a height map based demo/minigame that has a height map, then "water" that is just a single giant quad with an alpha blended texture. Because this quad is so large, and is the size of the whole map, when should i draw it, before or after? i'm having a hard time getting it to blend for some reason. have been reading tutorials and books and experimenting with no success. how do i post source code on here? maybe someone can take a look