Original Post
Hi, for my D3D C# editor i'm using a simple panel control as the target window for rendering (the Paint method is overriden). I have a problem when it come to smoothly updating the view. I'm using a form timer 60 times per second to call a static method which invalidates the panel control. It works but the rendering is not synched with the display and the scene blinks.... Is there a clean way to update the rendering of my scene view ?? thanks. haust.