Original Post
Hi there, I'm having a go at using the 30 day trial 3ds-max software and finding it very flexible. However I want to load (lets say for beginner purpose) a sphere into an opengl program. How do I go about doing this? (so I've got my rendered sphere) how do I load?? I've looked at the GameDev tutorial (for the java port - language I am using) for the rotating face, and am finding this a very confusing starting point. Can anyone who is used to this technique: a) Reccommend a tutorial more basic than this for my meagre brain (for the opengl part). Which maybe gives the steps to take for the sphere, and explain the relevance. I've looked for a very long time and have come out empty handed. b)Briefly Explain the opengl part....Do I need to make a note of where the chunks would be as you would if you were modelling a 3d world??? Your time and help would be much appreciated as I would love to get past this hurdle