Original Post
Hi, I have created textures using D3DXCreateTextureFromFileEx, and specified a complete mipmap chain. I am using DX8.1 Is there a way I can manually select which level of mipmap is displayed on a textured poly rather than it being automatically selected by DX8 based on distance. I want to be able to flick between different levels of detail you see. Thanks for all your help....... Si