Original Post
Is there any way for me to retrieve a specific pixel color (r,g,b) from a texture at a specific location (x,y)? Is there any way to set a color on the texture? I scoured MSDN and couldn't find anything. Basically, I was looking through a book on terrain rendering, and am going to try interpolating different texture colors at different height locations to give the look of flowing terrain, while still only using "one" texture (everything will be pre-done). If there is no way to do what I asked above, does anyone have a better method for this? Thanks!