Original Post
Can someone tell me if and how I should use this. Whats happening is I am building a 2D Tile based game and I mad a texture tilemap 4 tiles x 4 tiles each tile is 64x64 pixels. so the first 4 tiles in my map are rendered alright but then if I go to the next row it blits only a partial tile and the tile above it overlaps. so my question is....can I and how do I use D3DXCheckTextureRequirements to see if my parameters for D3DXCreateTextureFromFileEx are correct ?