Original Post
does anyone happen to have a good references to all methods that will result in increseing a d3d resource(idirect3dtexture8/9, idirect3dvertexbufer8/9, ect...)'s internal reference count, I have recently just had to go through an ordeal becase I faild to notice that GetCubeMapSurface did this, and there are a number of other similar errors I am fighting that I think are due to a similar problem.