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md5 Model Loader

Started by Muncher 0 replies 650+ views
Original Post
Muncher
Muncher
Hello, i am having trouble grasping the md5ANIM format, in particular the "baseFrame" chunk. It appears very similiar the the md5MESH "joints" section, but simply plugging the baseFrame values into the viewer displays a garbled mesh (NOTE: that i can display the *.md5Mesh properly). Are positions relative to the parent bone? All i really want to do is display the baseFrame at this stage..... any documentation on the md5Anim would be fantastic (as all docs i have are for version 6 or something) Thankyou in advance :)
_the_phantom_
_the_phantom_
i'm pretty sure they are relative addresses from the parent bones's position, yes

this has details on the MD5 version 10 format, which might be some help

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