Original Post
Hi!
I''ve recently upgraded from PR 2.6 to PR 3.08 and PR 4-Beta, perhaps any of you may have crossed paths with this particular problem, this one is driving me crazy...
When I try to run a particular program of mine using PR 3.08 and PR 4-Beta, some objects seems "inverted" (or should I say in a 3DStudio Max language "Single-Sided"), that''s right, the objects that looks fine when I render them using my Voodoo2 card, but looks inverted on other cards, at least many which I''ve tried, like ATI, TNT2 (this one in Win2K), and some onboard ones... If I try with PR2.6 it works fine, and there is no problems in any other cards.
I''ve looked almost everywhere trying to solve this, to give an example: Looks like the object is broken, and looks broken differently in different angles. I am taking some hypothesis like z-buffering perhaps, but I am not sure how to solve it, I''ve tried zooming in and out, backing the camera off and going forward, I''ve also tried to use PR_DepthBufferFunction with all possible options without a success, anyone got a clue?
Thanks in advance!