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Phong
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You can implement phong shading by using vertex and pixel shaders pretty easily. Do a search in the forum and you'll find lots of info on this.
Quote:
Original post by Grizwald
If anything, they'll start removing all the lighting models and just give you example shaders.
This is correct. If you have looked at the code to any of the D3D samples lately, you may notice that rendering is done entirely with vertex and pixel shaders. The FFP is undoubedtly being phased out, for good reason. Shaders are just so incredibly powerful. I'm not sure, but the FFP may be completely removed from D3D10. It definetly wouldn't surprise me.
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