Original Post
I'm working on a .3DS parser in C# and it seems to be mostly working but I'm not sure if the data I'm getting for the vertices is correct. I capture the 4110 chunk and pass it into a method that parses it. The first 2 bytes contain the number of vertices and then every 4 bytes after that are an x, y, or z value. The first 2 bytes work correctly but after that, the values I get for x, y, and z are: 1099358736 -1021427014 1117054636 Now my question is, Are these correct? Is it just something with the 3DS editor that has the vertices at these coordinates? Or am I doing something completely wrong?