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Rendering in OpenGL :)

Started by Null and Void Nov 5, 2000 at 10:48 PM 0 replies 250+ views
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Null and Void
Null and Void
Ok, I know how to draw primitives, but I''m looking for suggestions on how to do this in a loop, that is fast (assuming I use no lighting or anything). Should I rotate (for camera), select texture, rotate (for shape), draw stuff, repeat except for the first step... Or, should I rotate (for camera), select texture, rotate (for shape), draw stuff, repeat for each shape with this texture, repeat except for first step... Any suggestions? They banned my sig

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