Original Post
Hello, When I blit an image from a bitmap, the pixel coordinates are messed up. Sometimes in my game, I have to multiply the coordinates by 2 (if the bitmap is truly 100x100, it would be 200x200 on the program), and the image blows up in scale to 2x the size, and I dunno what is happening. Is there some trick to blitting that I don't know, or am I doing something wrong... BTW Im using the Game Core from "Programming Role Playing Games with DirectX 9 SE" by Jim Adams if that would help