Original Post
Hi... i got an app running under direct3d 9.0b that shows a skinnedmesh working just fine. The problem is that when i run that app. under DirectX RELEASE, it starts to work weird, it doesn´t show some triangles, or does not deform/animate them correctly. The only clue i got from the C++ output is that there are some triangles being affected by tree bones or more. any ideas ?? Tnx a lot