Original Post
Hi, I'm starting work on a driving simulator. The main goal is to test different scenarios (e.g. how does a driver react to a jay-walker, gap acceptance for making left turns, merging onto a highway, etc). I also want this to be very visually attractive, probably through the use of shaders further up the road. The first area I could use some advice with is modeling terrain and roads. I want to implement uneven terrain and a variety of roads (any number of lanes, raised lane dividers, dashed lane dividers, shoulder areas, merging lanes, highways, city grid-like streets, etc). I've been thinking about NURBS for the terrain and B-Splines for the roads. My only concern with using B-Splines is that I'm not sure how effective they would be for modeling an urban environment (with all the intersections). I'm also afraid that it might be a little tricky setting up the merging lanes and other complicated lanes using a B-Spline system since that is only keeping track of the curvature of the road. A tiling system might be interesting, but I'm afraid it might be too limiting. I don't have much experience with AutoCAD, but I've toyed with the idea of modeling my world in there. If anyone has experience with AutoCAD, I'd love to hear your thoughts on that as well. Basically, I'm just looking for any tips on how I should set up this system. I really appreciate all the great help I'm able to find on the forums here! Thanks, AC