Original Post
Hi, I am currently developing an indoor/outdoor engine. I want it to be like hitman 2 graphics. My current idea is to have a portal engine and every portal is divided into its own octree. This will allow the whole outdoor section to be one zone and still render effciently because of the octree. Do you think this will work or am I missing anything ? If what I assume is correct this leads me to the current problem. I understand the mathmatics and algorithms needed and I want to implement them. But I am having real trouble getting the data as there is so much needed I find im spending to much time inputting it into a file. There are usally errors and its simplicity may lead to me thinking that the HSR algorithms are working when they are not? I don't particularrly want to spend a week looking up docs loading some complex file format. Thank-you very much in advance Iain Fraser