Original Post
Is there a way to speed up the process of displaying a picture using glDrawPixels()? (or any other function that does the same thing?)
Currently, it takes about 1-2 seconds to display a picture of size 800x600x32bit even though I have a p3-700 with a 16MB TNT video card.
Why is it soooooooooo slowwwwww?
What other gl Functions can I do to achieve the same thing?
sig u say?