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Character Custimization problems

Started by NoOsEnCe Mar 15, 2005 at 11:24 PM 4 replies 900+ views
Original Post
NoOsEnCe
NoOsEnCe
Me and a couple of my friends are thinking about starting a mmog. I am doing the art and 3d graphics/animation. We're wanting to give the player lost of custimizaion options. I want when the game starts the player be able to creat a player and choos features like different faces, skin color, hair cut, weight hiegth, clothes, and other such stuff. The problem that i need to adress is how would i allow this player to do all these modifications and use a set of animations? The problem is would i have to create a character for each of the possible thousands of combinations and animate each one seperately or how would i do it?
Fruny
Fruny
You would have to model each customizable element separately, and attach them to your character model's bones for animation purposes.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
NoOsEnCe
NoOsEnCe
So i could use one already animated skeleton then after the player chose all the options he/she wanted, i would have the program just add thes pieces together?
Fruny
Fruny
So long as all the sizes match. There may be some tweaking involved...
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
NoOsEnCe
NoOsEnCe
Im also stuck with the programming and the engine im using is the Neo Engine and i was wondering if this was a hard thing to program or not? Do you know of any tutorials that deal with this subject?
Fruny
Fruny
Quote:
Original post by NoOsEnCe
Im also stuck with the programming and the engine im using is the Neo Engine and i was wondering if this was a hard thing to program or not? Do you know of any tutorials that deal with this subject?


Never heard of it so I don't have the faintest clue.
Some other people in the forum might have - be patient.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan

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