Original Post
Hi I am working on a 3d map editor and just wondered til when i can use worldspace transformations instead of object space transformations IEEE 754 float standard save floats as follows 1 bit sign 8 bit exponent rightshit = exponent - 127 23 bits mantissa aka decimal letters lets say i want 0,000001 precision now when i multiply 4096,000001*4096,000001*4096,000001 dont i exceed the boundaries of the ieee standard?