Original Post
I constructed a plane using the following code drawPlane(int width, int height) { int i, j; float dw = 1.0 / width; float dh = 1.0 / height; glNormal3f(0.0, 0.0, 1.0); for (j = 0; j < height; j++) { glBegin(GL_TRIANGLE_STRIP); for (i = 0; i <= height; i++) { glVertex2f(dw * i, dh * (j + 1)); glVertex2f(dw * i, dh * j); } glEnd(); } } Could any one help me to apply a Bitmap texture to this plane Thanks