Original Post
ok, this is a really simple question - one that i hope can be answered by someone with any decent experince (?). well, i have my game engine that animates every x milliseconds and renders every other game loop - the standard thing. now, when i do collision detection (when the game gets animated) should i 1. check if object has collided - if so, do appropiate effects OR 2. use a mathematical formula to calculate number of animations until object collides. the former could POSSIBLY be less accurate because it only checks between animations (each move of the object) but the second could also POSSIBLY be a bad choice because of the complex maths involved with detecting collision between irregular shapes... plz reply asap, thanks. p.s. my game is a standard 2D using managed DX9.0