Original Post
A typical older video card will show these caps: MaxTextureBlendStages = 8, MaxSimultaneousTextures = 2. So, can I do the following DX7 blend in one pass, which is (Tex1 + Tex2) * Diffuse: Stage0: ColorOp=SelectArg1, ColorArg1=Texture Stage1: ColorOp=Add, ColorArg1=Texture, ColorArg2=Current Stage2: ColorOp=Modulate, ColorArg1=Diffuse, ColorArg2=Current Using 3 stages, but only the first two contain bound textures. Just wondering if I'm interpreting the SDK docs correctly? Thanks for any info.