Original Post
This is not a question about how to blit to multiple windows, because that works fine.
When I read through the DirectX docs though, they said it''s better to set the handle of the Clipper object to the window you want to blit to (this is what I do) instead of creating a primary surface for each window.
Why is the first method recommended? Won''t it be faster if you have a primary buffer for each window to blit to?