Original Post
this is the code im using to move an object: static int shoulder = 0, elbow = 0, fingerone = 0; static void myDisplay(void) .. glRotatef (shoulder, 0.0, 0.0, 1.0); //create object void myKeyboard switch (key) { case 's': shoulder = (shoulder + 5) % 360; glutPostRedisplay (); break; case 'S': however, this rotates the objects. what i would like to do is move the camera instead. what command would i need? can anyone help please.