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Const alpha blend

Started by Dark_Light 0 replies 350+ views
Original Post
Dark_Light
Dark_Light
Douse anyone know how to blend a texture using an alpha taken from some constant. Ie ignore both source and destination alpha and instead blend with an alpha of .5 where the .5 is a constant. Thanks.
Muhammad Haggag
Muhammad Haggag
D3DBLEND_FACTOR and D3DRS_BLENDFACTOR - you need to check whether it's supported by the card or not, though.

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