Skip to main content
GameDev.net gamedev.net
🔒 Locked

Index Buffers?

Started by barakus Mar 20, 2005 at 5:10 AM 1 replies 300+ views
_the_phantom_
_the_phantom_
assuming you mean for indexing into a vertex array, then yes.
They are used with glDrawElements and glDrawRangeElements and can either be a normal array with values in (GLushort for preference) or placed in a Vertex Buffer Object in index mode (tends to destory performance on older cards for certain)... CyberSlag5k had a post regarding this kinda thing recently

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.