Original Post
My openGL tile renderer works fine, except for when i change gluLookAt()'s eyeY and centreY values( in other words when i move the camera vertically) i can see some flickering from the clear color horizontally across the screen, almost like there is a gap between the tiles. Any ideas on how to fix this problem? EDIT: I fixed it by shifting the uvs one pixel less. Though if anyone has any other solution i would love to hear it as this one isnt too favourable. [Edited by - barakus on March 21, 2005 5:27:57 AM]