Original Post
Hi ! I am doing research work on the various Terrain Generation techniques being used in the state of the art games. Apparently the two most widely used techniques are ROAM and QUADTREE, that provide Continuous LOD. But unfortunately I have not come across a single comparsion of the two techniques. So I was wondering if some one can specify the pros and cons of the two or point out some other better technique. Regards, Hussain