Original Post
I'm working with a plugin called VRay and I'm attempting to write an importer for their .VRSCENE file format. I've got pretty much all the bugs worked out except for one. When the .VRSCENE function exports normals it uses the function meshop.GetFaceRNormals which is all well and great, but I can't find a function that allows me to set the Face Render Normals when I import the .VRSCENE file back in. This is getting on my nerves a lot, because my vertex normals are fine, the face normals are fine, but the render normals are messed up and causing my lighting to be a mess. Can anyone out there tell me how to build / set face render normals? I can't seem to find information on this anywhere. Thanks in advance for any help.