Original Post
I've run into this problem a number of times and never really looked into it enough to get any answers. The problem is that I will rotate an object arbitrarily, then any subsequent translations, such as one to position the object in the world, are also affected by this rotation. So how do I translate to get the object in the desired position after this rotation has been applied? [Edited by - digitec devil on March 21, 2005 4:49:16 PM]