Original Post
i'm trying to write a shader for point sprites so can move around the vertices of their VBs w/o locking, smuggling the velocity vector stuff in the vertex format. now that i have set my shader, i can see the points move correctly, but the texturing is non-existant ( just white, un-textured points ). anyone know a trick to fixing this prowblem? do i need to have UV coords in the format even though it's a point sprite? is this even possible to do what i wanna do? is there some magical register i need to write data to in the shader?