Original Post
I understand what D3DTS_WORLD is. I am also aware that if I use D3DTS_WORLDMATRIX(0) its the same. No problem, but what is D3DTS_WORLDMATRIX(1) or D3DTS_WORLDMATRIX(2).... I read the msdn definition (thats easy to understand -- sarcastic) so my question is, im looking at some code with skeletal animation and I see it used frequently, but why? What does it do and why would you use that instead of D3DTS_WORLD? Thanks Jeff.