Original Post
Hi Guys , I trying to implement spline camera for a 3d game . I am using the spline functions provided by renderware . One function is used to initialize the spline once which takes in parameters like Number_Of_Control_Points & Array _Of_Control_Point_Positions[Control_Point_Index] . Names are respective to their use . Its implementation is as follows . The second function takes a value between 0...1 which will span the whole path . ie 0 being the start point and 1 being the end point . i have to use these metrics to make camera follow the player too and fro about a spline(scripted path) . Having fixed distance with the respective player . I have implemented it with my own logic . But it gives small jerks when the camera crosses a control point . If any one has ever used bsplime for their scripted camera would love to know the way u guys have implemented he same . I Hope I am clear enough in expressing my problem .