Original Post
OK, don''t get me wrong here... this is purely constructive criticism. Basically, the first 10, 15, I dunno... tutorials were GREAT. However, they have now become slightly harder to understand. It is my suggestion that perhaps rather than writing out huge bits of code and heaps of html, perhaps you could focus on a method to achieve a certain effect.
Basically, list the (OpenGL) functions that are needed to achieve something... The first few tutorials did require the full source code, but I think in the newer tutorials a list of what needs to be done, along with the new init functions and the new display functions would be enough, and probably make everything alot easier to understand. I realize that you already mark bits that are changed/unchanged, but I think if the tutorials were a quick little method demonstrating one effect at a time, well... they be even more awesome than they are now
Either way, they''re still great.